Small enough I still don't mind giving you all the credit in order to not split the tip). Thanks for giving me credit, but unless you used any of my scripts I think it can be all yours (edit: I see now where you included some. Oh well, family reunion around the 4th was great, and nice job post: 51184, member: worked on it too so he also deserves the credit ?Īh, shucks. Let it sit for a week and it's already done. Like I said, going out of town for a week, I'll be away from my game and my table, but I'll have my Internet so I can reply. Since I've included the quirks in the Hero Seeker, I don't plan on updating "Zanzer's Script" unless it made things easier for you to use. I do plan on making a never spend what I have script instead of giving a huge amount, just never lose any). It doesn't affect my game, personally, but if you use it I can change my mind), and "infinite heirloom/money" (if I want "9999" moneys I want to type those numbers in myself If you cheat differently, it's simple enough to include. Scripts I don't plan on including atm are the "set light max/min" (not a bad script, but is almost entirely script side code and so takes longer to make for little pay off. I haven't even started getting into the skill changes in combat, so I have no clue how hard that will be (or even if it still works as is). If somebody knows the item's datastructure format it would be a help) and any level, any dungeon scripts (haven't found the compare code yet) I also went with boosting the virtue chance instead of removing the affliction chance, so that's not a perfect fix either (still, with no stress it's not too noticeable and it's worked most of the time for me, and far easier to find the code). I'm having trouble with the item stacking (can set them all to a generic max, but can't find specific max. Most of the scripts are under "Dungeon Stats" since that's where they'd be used. I did something weird with the in town embark items to save on screen space, let me know if you can get it to work from what I've included. Good news is that I've been working on it in the mean time I've got scripts for resists, no damage/stress, a better in town item grab, instant kills on damage, probably a few others. I only checked this thread as a just in case, since I'll be out of town next week. Programming is too valuable a skill to go unpaid.įunny thing, post edits don't give me alerts, which is what I was checking to see when you responded after your first response. I'm willing to throw in a tip if you can complete this request. But, if you like, I can send it over and it should be a simple task to just update it. I've searched quite a bit, and I can't even find where I got it from. However, with the latest DLC, most of its options have gone dead. Other Info: I was using a Cheat Engine table for the longest time, called "Darkest Shieldbreaker v4". Options Required: No damage to hero, no stress to hero, no limit to item stack amount, allow changing skills outside of the hamlet Game Version: 23941(Darkest Dungeon goes by its SVN revision number) We also share information about your use of our website with our social media, advertising and analytics partners.Game Engine: "The game uses a homebrewed, lightweight cross-platform game engine developed by programmer Kelvin McDowell. We use cookies to personalize content and ads, provide social media features, and analyze the use of our website. This helps us measure the effectiveness of our marketing campaigns. Microsoft Advertising uses these cookies to anonymously identify user sessions. It also serves behaviorally targeted ads on other websites, similar to most specialized online marketing companies. The Facebook cookie is used by it's parent company Meta to monitor behavior on this website in order to serve targeted ads to its users when they are logged into its services. Google will use this information for the purpose of evaluating your use of the website, compiling reports on website activity for us and providing other services relating to website activity and internet usage. The purpose of Google Analytics is to analyze the traffic on our website. Security (protection against CSRF Cross-Site Request Forgery) Stores login sessions (so that the server knows that this browser is logged into a user account) which cookies were accepted and rejected). Storage of the selection in the cookie banner (i.e. being associated with traffic metrics and page response times. Random ID which serves to improve our technical services by i.e. Server load balancing, geographical distribution and redundancy
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